{"id":3608,"date":"2025-09-20T14:16:42","date_gmt":"2025-09-20T14:16:42","guid":{"rendered":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/?p=3608"},"modified":"2025-09-20T14:16:43","modified_gmt":"2025-09-20T14:16:43","slug":"glass-ux-for-multi-target-tracking","status":"publish","type":"post","link":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/?p=3608","title":{"rendered":"Glass UX for Multi-Target Tracking"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-spectrcyde wp-block-embed-spectrcyde\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"51AxfG6z55\"><a href=\"https:\/\/172-234-197-23.ip.linodeusercontent.com\/?page_id=3605\">Glass UX for Multi-Target Tracking<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Glass UX for Multi-Target Tracking&#8221; &#8212; Spectrcyde\" src=\"https:\/\/172-234-197-23.ip.linodeusercontent.com\/?page_id=3605&#038;embed=true#?secret=qRINcXp04A#?secret=51AxfG6z55\" data-secret=\"51AxfG6z55\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Augmented reality (AR) headsets promise to improve situational awareness for medics, firefighters and security<br>personnel by overlaying live information on the physical world.<br>However, existing AR user interfaces struggle when many targets must be tracked simultaneously: cluttered overlays reduce<br>situational awareness and high rendering load causes frame<br>rate collapse. Prior work on first-responder AR systems showed<br>that object highlighting can improve situational awareness under stress without increasing perceived workload [1], and that<br>adaptive highlighting and colour coding help manage information<br>density [2]. Building on these insights, we propose Glass UX,<br>a priority-aware multi-target tracking interface for AR wearables. Our system ranks tracks by mission importance, stacks<br>corresponding iconography at the periphery and plays spatialised<br>audio cues to minimise visual load. Through microbenchmarks<br>and a user study we show that Glass UX maintains 30 fps with<br>up to twenty targets, reduces miss and false-acknowledgement<br>rates relative to na\u00a8\u0131ve overlays, and enables users to recognise<br>priority information with minimal glance time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Augmented reality (AR) headsets promise to improve situational awareness for medics, firefighters and securitypersonnel by overlaying live information on the physical world.However, existing AR user interfaces struggle when many targets must be tracked simultaneously: cluttered overlays reducesituational awareness and high rendering load causes framerate collapse. Prior work on first-responder AR systems showedthat object highlighting can&hellip;&nbsp;<a href=\"https:\/\/172-234-197-23.ip.linodeusercontent.com\/?p=3608\" rel=\"bookmark\"><span class=\"screen-reader-text\">Glass UX for Multi-Target Tracking<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":1353,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[10],"tags":[],"class_list":["post-3608","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-signal_scythe"],"_links":{"self":[{"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=\/wp\/v2\/posts\/3608","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3608"}],"version-history":[{"count":1,"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=\/wp\/v2\/posts\/3608\/revisions"}],"predecessor-version":[{"id":3609,"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=\/wp\/v2\/posts\/3608\/revisions\/3609"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=\/wp\/v2\/media\/1353"}],"wp:attachment":[{"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3608"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3608"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/172-234-197-23.ip.linodeusercontent.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3608"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}